Finalizers are interesting and dangerous because they are an environment in which everything you know is wrong.
I’ve written a lot about the perils of C# finalizers / destructors
(either name is fine) over the years, but it’s scattered in little bits
over the internet. In this series I’m going to try to get everything in
one place; here are a bunch of things that many people believe about
finalizers, all of which are wrong.
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